const RAND_METHOD *RAND_get_rand_method(void);
RAND_METHOD *RAND_OpenSSL(void);
- /* For Win32 only */
- void RAND_screen(void);
- int RAND_event(UINT, WPARAM, LPARAM);
-
Deprecated:
#if OPENSSL_API_COMPAT < 0x10100000L
void RAND_cleanup(void)
#endif
+/* For Win32 only */
+
+ #if OPENSSL_API_COMPAT < 0x10100000L
+ void RAND_screen(void);
+ int RAND_event(UINT, WPARAM, LPARAM);
+ #endif
+
+
=head1 DESCRIPTION
Since the introduction of the ENGINE API, the recommended way of controlling
seeding process whenever the application is started.
L<RAND_bytes(3)> describes how to obtain random data from the
-PRNG.
+PRNG.
=head1 SEE ALSO
L<RAND_load_file(3)>, L<RAND_egd(3)>,
L<RAND_bytes(3)>,
L<RAND_set_rand_method(3)>,
-L<RAND_cleanup(3)>
-
-=cut
+L<RAND_cleanup(3)>
=head1 COPYRIGHT