+/* Get and set global flags (ENGINE_TABLE_FLAG_***) for the implementation
+ * "registry" handling. */
+unsigned int ENGINE_get_table_flags(void);
+void ENGINE_set_table_flags(unsigned int flags);
+
+/* Manage registration of ENGINEs per "table". For each type, there are 3
+ * functions;
+ * ENGINE_register_***(e) - registers the implementation from 'e' (if it has one)
+ * ENGINE_unregister_***(e) - unregister the implementation from 'e'
+ * ENGINE_register_all_***() - call ENGINE_register_***() for each 'e' in the list
+ * Cleanup is automatically registered from each table when required, so
+ * ENGINE_cleanup() will reverse any "register" operations. */
+
+int ENGINE_register_RSA(ENGINE *e);
+void ENGINE_unregister_RSA(ENGINE *e);
+void ENGINE_register_all_RSA(void);
+
+int ENGINE_register_DSA(ENGINE *e);
+void ENGINE_unregister_DSA(ENGINE *e);
+void ENGINE_register_all_DSA(void);
+
+int ENGINE_register_ECDH(ENGINE *e);
+void ENGINE_unregister_ECDH(ENGINE *e);
+void ENGINE_register_all_ECDH(void);
+
+int ENGINE_register_ECDSA(ENGINE *e);
+void ENGINE_unregister_ECDSA(ENGINE *e);
+void ENGINE_register_all_ECDSA(void);
+
+int ENGINE_register_DH(ENGINE *e);
+void ENGINE_unregister_DH(ENGINE *e);
+void ENGINE_register_all_DH(void);
+
+int ENGINE_register_RAND(ENGINE *e);
+void ENGINE_unregister_RAND(ENGINE *e);
+void ENGINE_register_all_RAND(void);
+
+int ENGINE_register_STORE(ENGINE *e);
+void ENGINE_unregister_STORE(ENGINE *e);
+void ENGINE_register_all_STORE(void);
+
+int ENGINE_register_ciphers(ENGINE *e);
+void ENGINE_unregister_ciphers(ENGINE *e);
+void ENGINE_register_all_ciphers(void);
+
+int ENGINE_register_digests(ENGINE *e);
+void ENGINE_unregister_digests(ENGINE *e);
+void ENGINE_register_all_digests(void);
+
+/* These functions register all support from the above categories. Note, use of
+ * these functions can result in static linkage of code your application may not
+ * need. If you only need a subset of functionality, consider using more
+ * selective initialisation. */
+int ENGINE_register_complete(ENGINE *e);
+int ENGINE_register_all_complete(void);