return(ss);
}
+const unsigned char *SSL_SESSION_get_id(const SSL_SESSION *s, unsigned int *len)
+ {
+ if(len)
+ *len = s->session_id_length;
+ return s->session_id;
+ }
+
/* Even with SSLv2, we have 16 bytes (128 bits) of session ID space. SSLv3/TLSv1
* has 32 bytes (256 bits). As such, filling the ID with random gunk repeatedly
* until we have no conflict is going to complete in one iteration pretty much