=head1 NAME
-rand - Psdeudo-random number generator
+rand - Pseudo-random number generator
=head1 SYNOPSIS
void RAND_seed(const void *buf,int num);
void RAND_add(const void *buf,int num,int entropy);
+ int RAND_status(void);
void RAND_screen(void);
int RAND_load_file(const char *file,long max_bytes);
int RAND_write_file(const char *file);
- char *RAND_file_name(char *file,int num);
+ const char *RAND_file_name(char *file,int num);
+
+ int RAND_egd(const char *path);
void RAND_set_rand_method(RAND_METHOD *meth);
RAND_METHOD *RAND_get_rand_method(void);
A cryptographic PRNG must be seeded with unpredictable data such as
mouse movements or keys pressed at random by the user. This is
-described in L<RAND_add(3)>. Its state can be saved in a seed file
-(see L<RAND_load_file(3)>) to avoid having to go through the seeding
-process whenever the application is started.
+described in L<RAND_add(3)|RAND_add(3)>. Its state can be saved in a seed file
+(see L<RAND_load_file(3)|RAND_load_file(3)>) to avoid having to go through the
+seeding process whenever the application is started.
-L<RAND_bytes(3)> describes how to obtain random data from the PRNG.
+L<RAND_bytes(3)|RAND_bytes(3)> describes how to obtain random data from the
+PRNG.
=head1 INTERNALS
The algorithm is as follows.
There is global state made up of a 1023 byte buffer (the 'state'), a
-working hash function ('md') and a counter ('count').
+working hash value ('md'), and a counter ('count').
Whenever seed data is added, it is inserted into the 'state' as
follows.
-The input is chopped up into units of 16 bytes (or less for
+The input is chopped up into units of 20 bytes (or less for
the last block). Each of these blocks is run through the hash
function as follows: The data passed to the hash function
is the current 'md', the same number of bytes from the 'state'
function and xor).
When bytes are extracted from the RNG, the following process is used.
-For each group of 8 bytes (or less), we do the following,
-
-Input into the hash function, the top 8 bytes from 'md', the byte that
-are to be overwritten by the random bytes and bytes from the 'state'
-(incrementing looping index). From this hash function output (which
-is kept in 'md'), the top (upto) 8 bytes are returned to the caller
-and the bottom (upto) 8 bytes are xored into the 'state'.
-
-Finally, after we have finished 'generation' random bytes for the
-called, 'count' (which is incremented) and 'md' are fed into the hash
-function and the results are kept in 'md'. I believe the above
-addressed points 1 (use of SHA-1), 6 (by hashing into the 'state' the
-'old' data from the caller that is about to be overwritten) and 7 (by
-not using the 8 bytes given to the caller to update the 'state', but
-they are used to update 'md').
+For each group of 10 bytes (or less), we do the following:
+
+Input into the hash function the top 10 bytes from the local 'md'
+(which is initialized from the global 'md' before any bytes are
+generated), the bytes that are to be overwritten by the random bytes,
+and bytes from the 'state' (incrementing looping index). From this
+digest output (which is kept in 'md'), the top (up to) 10 bytes are
+returned to the caller and the bottom (up to) 10 bytes are xored into
+the 'state'.
+
+Finally, after we have finished 'num' random bytes for the caller,
+'count' (which is incremented) and the local and global 'md' are fed
+into the hash function and the results are kept in the global 'md'.
+
+I believe the above addressed points 1 (use of SHA-1), 6 (by hashing
+into the 'state' the 'old' data from the caller that is about to be
+overwritten) and 7 (by not using the 10 bytes given to the caller to
+update the 'state', but they are used to update 'md').
So of the points raised, only 2 is not addressed (but see
-L<RAND_add()>).
+L<RAND_add(3)|RAND_add(3)>).
=head1 SEE ALSO
-BN_rand(3), RAND_add(3), RAND_load_file(3), RAND_bytes(3),
-RAND_set_rand_method(3), RAND_cleanup(3)
+L<BN_rand(3)|BN_rand(3)>, L<RAND_add(3)|RAND_add(3)>,
+L<RAND_load_file(3)|RAND_load_file(3)>, L<RAND_egd(3)|RAND_egd(3)>,
+L<RAND_bytes(3)|RAND_bytes(3)>,
+L<RAND_set_rand_method(3)|RAND_set_rand_method(3)>,
+L<RAND_cleanup(3)|RAND_cleanup(3)>
=cut