rk[j] = tpe ^ ROTATE(tpd,16) ^
ROTATE(tp9,8) ^ ROTATE(tpb,24);
#else
- rk[j] = tpe ^ (tpd >> 16) ^ (tpd << 16) ^
+ rk[j] = tpe ^ (tpd >> 16) ^ (tpd << 16) ^
(tp9 >> 24) ^ (tp9 << 8) ^
(tpb >> 8) ^ (tpb << 24);
#endif
(u32)Td4[(s1 >> 16) & 0xff] << 16 ^
(u32)Td4[(s0 >> 24) ] << 24;
- /* now do the linear transform using words */
+ /* now do the linear transform using words */
{
int i;
u32 tp1, tp2, tp4, tp8, tp9, tpb, tpd, tpe, m;
t[i] = tpe ^ ROTATE(tpd,16) ^
ROTATE(tp9,8) ^ ROTATE(tpb,24);
#else
- t[i] = tpe ^ (tpd >> 16) ^ (tpd << 16) ^
+ t[i] = tpe ^ (tpd >> 16) ^ (tpd << 16) ^
(tp9 >> 24) ^ (tp9 << 8) ^
(tpb >> 8) ^ (tpb << 24);
#endif
(u32)Td4[(s1 >> 16) & 0xff] << 16 ^
(u32)Td4[(s0 >> 24) ] << 24;
- /* now do the linear transform using words */
+ /* now do the linear transform using words */
{
int i;
u32 tp1, tp2, tp4, tp8, tp9, tpb, tpd, tpe, m;
t[i] = tpe ^ ROTATE(tpd,16) ^
ROTATE(tp9,8) ^ ROTATE(tpb,24);
#else
- t[i] = tpe ^ (tpd >> 16) ^ (tpd << 16) ^
+ t[i] = tpe ^ (tpd >> 16) ^ (tpd << 16) ^
(tp9 >> 24) ^ (tp9 << 8) ^
(tpb >> 8) ^ (tpb << 24);
#endif