#define SSL3_RT_ALERT 21
#define SSL3_RT_HANDSHAKE 22
#define SSL3_RT_APPLICATION_DATA 23
+#define TLS1_RT_HEARTBEAT 24
#define SSL3_AL_WARNING 1
#define SSL3_AL_FATAL 2
#define SSL3_AD_CERTIFICATE_UNKNOWN 46
#define SSL3_AD_ILLEGAL_PARAMETER 47 /* fatal */
+#define TLS1_HB_REQUEST 1
+#define TLS1_HB_RESPONSE 2
+
#ifndef OPENSSL_NO_SSL_INTERN
typedef struct ssl3_record_st
#define TLS1_FLAGS_SKIP_CERT_VERIFY 0x0010
#define TLS1_FLAGS_KEEP_HANDSHAKE 0x0020
+/* SSL3_FLAGS_SGC_RESTART_DONE is set when we
+ * restart a handshake because of MS SGC and so prevents us
+ * from restarting the handshake in a loop. It's reset on a
+ * renegotiation, so effectively limits the client to one restart
+ * per negotiation. This limits the possibility of a DDoS
+ * attack where the client handshakes in a loop using SGC to
+ * restart. Servers which permit renegotiation can still be
+ * effected, but we can't prevent that.
+ */
+#define SSL3_FLAGS_SGC_RESTART_DONE 0x0040
+
#ifndef OPENSSL_NO_SSL_INTERN
typedef struct ssl3_state_st
/*client */
/* extra state */
#define SSL3_ST_CW_FLUSH (0x100|SSL_ST_CONNECT)
+#ifndef OPENSSL_NO_SCTP
+#define DTLS1_SCTP_ST_CW_WRITE_SOCK (0x310|SSL_ST_CONNECT)
+#define DTLS1_SCTP_ST_CR_READ_SOCK (0x320|SSL_ST_CONNECT)
+#endif
/* write to server */
#define SSL3_ST_CW_CLNT_HELLO_A (0x110|SSL_ST_CONNECT)
#define SSL3_ST_CW_CLNT_HELLO_B (0x111|SSL_ST_CONNECT)
/* server */
/* extra state */
#define SSL3_ST_SW_FLUSH (0x100|SSL_ST_ACCEPT)
+#ifndef OPENSSL_NO_SCTP
+#define DTLS1_SCTP_ST_SW_WRITE_SOCK (0x310|SSL_ST_ACCEPT)
+#define DTLS1_SCTP_ST_SR_READ_SOCK (0x320|SSL_ST_ACCEPT)
+#endif
/* read from client */
/* Do not change the number values, they do matter */
#define SSL3_ST_SR_CLNT_HELLO_A (0x110|SSL_ST_ACCEPT)