/* Need to load ENGINEs */
ENGINE_load_builtin_engines();
#endif
- ERR_clear_error();
return 1;
}
ENGINE *toadd = engine_dynamic();
if (!toadd)
return;
+
+ ERR_set_mark();
ENGINE_add(toadd);
/*
* If the "add" worked, it gets a structural reference. So either way, we
* already added (eg. someone calling ENGINE_load_blah then calling
* ENGINE_load_builtin_engines() perhaps).
*/
- ERR_clear_error();
+ ERR_pop_to_mark();
}
static int dynamic_init(ENGINE *e)
ENGINE *toadd = engine_openssl();
if (!toadd)
return;
+
+ ERR_set_mark();
ENGINE_add(toadd);
/*
* If the "add" worked, it gets a structural reference. So either way, we
* release our just-created reference.
*/
ENGINE_free(toadd);
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
}
/*
ENGINE *toadd = ENGINE_rdrand();
if (!toadd)
return;
+ ERR_set_mark();
ENGINE_add(toadd);
+ /*
+ * If the "add" worked, it gets a structural reference. So either way, we
+ * release our just-created reference.
+ */
ENGINE_free(toadd);
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
}
}
#else
toadd = engine_afalg();
if (toadd == NULL)
return;
+ ERR_set_mark();
ENGINE_add(toadd);
+ /*
+ * If the "add" worked, it gets a structural reference. So either way, we
+ * release our just-created reference.
+ */
ENGINE_free(toadd);
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
}
# endif
ENGINE *toadd = engine_capi();
if (!toadd)
return;
+ ERR_set_mark();
ENGINE_add(toadd);
+ /*
+ * If the "add" worked, it gets a structural reference. So either way, we
+ * release our just-created reference.
+ */
ENGINE_free(toadd);
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
}
# endif
ENGINE *toadd = engine_dasync();
if (!toadd)
return;
+ ERR_set_mark();
ENGINE_add(toadd);
+ /*
+ * If the "add" worked, it gets a structural reference. So either way, we
+ * release our just-created reference.
+ */
ENGINE_free(toadd);
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
}
static int dasync_init(ENGINE *e)
return;
}
+ ERR_set_mark();
ENGINE_add(e);
+ /*
+ * If the "add" worked, it gets a structural reference. So either way, we
+ * release our just-created reference.
+ */
ENGINE_free(e); /* Loose our local reference */
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
+}
}
#else
ENGINE *toadd = ENGINE_padlock();
if (!toadd)
return;
+ ERR_set_mark();
ENGINE_add(toadd);
+ /*
+ * If the "add" worked, it gets a structural reference. So either way, we
+ * release our just-created reference.
+ */
ENGINE_free(toadd);
- ERR_clear_error();
+ /*
+ * If the "add" didn't work, it was probably a conflict because it was
+ * already added (eg. someone calling ENGINE_load_blah then calling
+ * ENGINE_load_builtin_engines() perhaps).
+ */
+ ERR_pop_to_mark();
# endif
}